《DOTA2》自走棋测试服拆包 狂战斧即将上线
- 来源:网络
- 作者:未知
- 编辑:陈长安
最近在刀塔自走棋的测试服中,官方又进行了一波悄咪咪的更新,眼尖的REDDIT网友们,又从拆包测试服的数据中,翻到了具体的更新内容。想要知道测试服具体更新了哪些内容吗?一起来看一下吧!
具体更新如图:
装备更新:
红杖(1到5级)现在获得了15秒的冷却时间,并在比赛一开局就被冷却,所以以后开局不会再自动释放红杖了。
加入新装备:狂战斧(坚韧球+恶魔刀锋)
单位获得+30攻击力,+10生命回复,+100%攻击回蓝(回蓝不与坚韧球叠加)
溅射:300半径范围内的敌人都将受到该英雄50%初始攻击的纯粹伤害
溅射范围不确定是否是一个半圆,但是看起来像是一个完整的圆。
召唤更新:
召唤物进行了大更新。召唤物现在有10个等级,召唤者也是,和信使类似(也就是人口)。尚不明确这样的目的是什么,但是初步迹象表明,召唤能力可能在召唤的时候减少蓝耗,而不是魔法100的时候进行召唤。这个蓝耗基于信使等级(人口)和召唤者具体花费情况。
羁绊更新
精灵的BUFF从25/25/25变为20/25/30
地精种族修复6地精BUFF,现在只作用于所有地精。
(这句话原文是:Goblin Racial fixed for (6) Goblins to affect all Goblins with buff,有没有大神确定一下具体意思。地精还削弱就有点过分了。)
(这里还要说一点的就是,看过我十五期羁绊概率文章的人应该都知道,当3地精BUFF与6地精BUFF同时作用于地精身上时,是无效的,不叠加。所以这个修复难道是修复了6地精的时候取消了3地精BUFF?)
单位更新:
美杜莎
石化增加的物理攻击(注意不是物理伤害)伤害从30%减少到20%
龙骑士
变龙的飞溅伤害从75%减少到50%
斯拉克
默认护甲从0,0,0增加到5,5,5
突袭的冷却时间从10,8,6变为8,6,4
缴械时间从3,5,7变为5,5,5
游戏更新
修复了棋子在客场BUFF失效的BUG。
英文原文如下:
ITEM CHANGES
Dagon (1 through 5) got a 15 second cooldown and is put on cooldown at match start so you can no longer auto-Dagon at start
[NEW]Battlefury(made by combining: Perseverance + Demon Edge)
Grants: +30 Damage, +10 Health Regen
Grants: +100% mana from attacks (like Perseverance did - does NOT stack with Perseverance)
Gives Cleave to your attacks
A 300 Radius, 50% of initial damage, done as pure damage
I am unsure if it cleaves in a 180 degree arc or not, looks like it is a full circle?
SUMMON CHANGES
Summons getting an overhaul and will now have 10 levels (synchronized to the courier level) as well as the summoner's $cost level. What that means is not fully clear yet but initial indications are that summon-abilities might summon at reduced mana costs rather than 100 based on courier level and cost$ of the unit.
CLASS/RACE CHANGES
Elf Racial changed from 25/25/25 to 20/25/30
Goblin Racial fixed for (6) Goblins to affect all Goblins with buff
UNIT CHANGES
Medusa
Bonus Physical Damage reduced for units in Stone Gaze form from 30% to 20%
Dragon Knight
Splash Damage in Elder Dragon Form reduced from 75% to 50% of Damage Done
Slark
Default Armor changed from 0,0,0 to 5,5,5
Jump cooldown changed from 10,8,6 to 8,6,4
Disarm Duration changed from 3,5,7 to 5,5,5
GAME CHANGES
Changes to actually track unit classes (e.g., warlock, hunter, warrior, etc.) using a variable
This should fix synergies working on your Mirror Chess Team (that faced by an enemy replicating your team)
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机械纪元
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原始传奇
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斗罗大陆(我唐三认可0.1折)
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妖神记之巅峰对决
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坦克兄弟连(0.1折疯狂千抽)
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深渊契约
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猫狩纪0.1折
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同城麻将